So again you need to find those out first - not convenient! If you want to change the pitch (and trust me you want to because it can produce some really nice effects!) you must enter the coordinates. If you want to play a sound at a relative location, for example behind a player, you have toĪ) find out what that players coordinates are,Ĭ) calculate the resulting offset location in your head, andĭ) hope they haven't moved or turned in the time it took you to gather the necessary info and do this. Q: What is the point? There already exists a native /playsound command.Ī: There are three problems with that command: Mute command that blocks others from using it on you - with a time limit of course!.Usage limits - because it's the most fun when everybody has permission to use it, but it gets boring if it gets spammed.Add option to disable the notification messages when using the sound commands.Add permissions to bypass limits / mute-status.Add commands for playing sounds that everybody in the vicinity can hear.Configurable sound macros - for instance a series of spooky footsteps.Add offset command where you can specify a relative offset to a player.
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